top of page

NYFA Projects

The Last Stop (Unreal Engine 5)

Driving is not easy when ghosts are around!!

Role: Systems + Level Designer

Tools: Unreal Engine, Blueprints

 

  • Randomized city layout using Blueprints

  • Created environmental rain VFX for realism

  • Designed city props for immersive storytelling

Muncher (Unity)

Munch your way up the street .

Role: UI/UX + Gameplay Designer

Tools: Unity, Photoshop, Illustrator

 

  • Designed interactive UI and character skin customization

  • Built dynamic scoreboard to track player progress

  • Enhanced feedback through clean visual design

Time Bomber (Unity)

Play legendary Bomberman but with Time elements

Role: Level + Sound Designer
Tools: Unity, After Effects, Adobe Audition

  • Designed structured levels with progressive difficulty

  • Created and animated UI (main menu, credits)

  • Produced custom SFX for an immersive feel

Narrative Design

The Shattered Bonds (Original IP)

“Embark on a journey with our warrior in The Shattered Bonds, a souls-like open-world action game where you master the fluid combat and shapeshifting abilities to uncover the Dark  Secrets of your lost father who may be an ancient evil that you’re destined to kill. Would you kill your father??”

Quest Design and DLC for Prince of Persia: The Two Thrones

Prince Duo Ending — DLC Narrative Design

A story-driven DLC concept where the Prince and the Dark Prince split into two separate beings, teaming up for a dual-combat final battle against the Vizier. Includes switching mechanics, synced combat encounters, expanded dialogue, and a redesigned emotional resolution exploring the Prince’s inner conflict.

bottom of page