NYFA Projects
The Last Stop (Unreal Engine 5)
Driving is not easy when ghosts are around!!
Role: Systems + Level Designer
Tools: Unreal Engine, Blueprints
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Randomized city layout using Blueprints
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Created environmental rain VFX for realism
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Designed city props for immersive storytelling
Muncher (Unity)
Munch your way up the street .
Role: UI/UX + Gameplay Designer
Tools: Unity, Photoshop, Illustrator
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Designed interactive UI and character skin customization
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Built dynamic scoreboard to track player progress
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Enhanced feedback through clean visual design
Time Bomber (Unity)
Play legendary Bomberman but with Time elements
Role: Level + Sound Designer
Tools: Unity, After Effects, Adobe Audition
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Designed structured levels with progressive difficulty
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Created and animated UI (main menu, credits)
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Produced custom SFX for an immersive feel
Narrative Design
The Shattered Bonds (Original IP)
“Embark on a journey with our warrior in The Shattered Bonds, a souls-like open-world action game where you master the fluid combat and shapeshifting abilities to uncover the Dark Secrets of your lost father who may be an ancient evil that you’re destined to kill. Would you kill your father??”
Quest Design and DLC for Prince of Persia: The Two Thrones
Prince Duo Ending — DLC Narrative Design
A story-driven DLC concept where the Prince and the Dark Prince split into two separate beings, teaming up for a dual-combat final battle against the Vizier. Includes switching mechanics, synced combat encounters, expanded dialogue, and a redesigned emotional resolution exploring the Prince’s inner conflict.
